Assignment 4 description
Assignment details
In this assignment you will explore topics that you agree upon across at least 3 groups. Possible topics include
- Capture the flag Pacman link Links to an external site. (Berkeley)
- Battle code link Links to an external site. (MIT)
- Starcraft link Links to an external site.
- Some open source game link Links to an external site.
- Robocup Soccer link Links to an external site.
- Robocup rescue link Links to an external site.
- Your suggestion here...
You need to do the following:
- Check the links above to decide what you are interested in
- (optional) if you like to add a topic on the list, do so at this page
- Use this page (same as above) to write your name on (possibly several) topics of interest
- (optional) discuss and advocate your favourite topic (see 5.1 below)!
- Make your decision (now only one topic), and add yourself to the corresponding topic-group (deadline Wednesday 3/5, 13:00)
- The group needs to have at least 6 members otherwise it will be removed and you have to re-choose
- At the lecture, you will find (or be assigned to) a partner who choose the same topic
- At the lecture, each topic group will be assigned a manager and deputy manager
After you agree on a broad topic across a set of groups, you need to agree on the specifics.
Each set of groups agree on what the competition should look like, and what to adapt/extend to make the competition happen. (The topic managers lead/coordinate this work, aim for consensus, if not possible the manager decides)
You can use up to 50% of your time to adapt/develop the common framework (this is done in cooperation by all groups participating in the topic), but at least 50% must be spent on a competitive Multi-agent AI element.
Report progress here, as usual. Links to an external site.
Papers that might be of interest
- Hamzah Ahmad and Toru Namerikawa. Extended kalman filter-based mobile robot localization with intermittent measurements.Systems Science& Control Engineering, 1(1):113–126, 2013.
- Murray Campbell and T. Anthony Marsland. A comparison of minimaxtree search algorithms. 20:347–367, 07 1983.
- Glen Robertson and Ian Watson. A review of real-time strategy game ai.35:75–104, 12 2014.
- Monto Carlo Tree Search in Real Time Strategy Games with Applications to Starcraft 2 Links to an external site.
- Ruck Thawonmas and Hiroshi Matsumoto. Automatic controller of ms.pac-man and its performance: Winner of the ieee cec 2009 software
agent ms. pac-man competition. Proc. Asia Simulation Conference, 2009.